DEDH – Rules
TEDH RULES
0.1 – The DEDH rules fully include the TEDH – Rules
FIRST ROUND RULE
1.1 – During the first round of all players each player can play in total a maximum of spells equal to the number of opponents at the table (Regardless of whether they are thrown during their turn or during that of an opponent).
EXHAUSTION LEVELS
2.0 – The EXHAUSTION LEVELS are an additional rule system made to make the tournament more interesting for competitive players and more enjoyable for casual players at the same time.
2.1 – The EXHAUSTION LEVELS system needs to be knowed by all players before the tournament starts.
2.2 – Whenever a player wins a match, they receive one EXHAUSTION LEVEL (Max 3).
2.3 – Whenever a player end a match with no points, they reduce by 1 the EXHAUSTION LEVEL (Min 0).
2.4 – Depending on the possessed EXHAUSTION LEVEL you can get one of the following effects:
- 1st Level: Whenever a card leaves your command zone for the first time in a game you have to pay 1 generic mana.
- 2nd Level: Whenever a card leaves your command zone for the first time in a game you have to pay 2 generic mana.
- 3rd Level: Whenever a card leaves your command zone for the first time in a game you have to pay 2 generic mana. You can’t cast spell during each player first turn.
2.5 – The EXHAUSTION LEVEL system affects the player and does not change the card’s CMC nor does it change the additional cost of throwing in any way.
2.6 – The EXHAUSTION LEVEL cost cannot be reduced in any way and/or under any circumstances.
POISON RULES
3.1 – The poison counters received by different players cannot be merged; they are considered different kinds of counters.
3.2 – By amendment to the Standard Rule on Poison Signals, if a player receives twelve (12) or more poison signals from the same opponent/player, that player loses the game.
3.3 – Every player can proliferate and/or add each kind of poison counter they want.
3.4 – When a player leaves the game, remove each poison counter made by that player from the game.